"When you're chasing an enemy and lose line of sight on them, you have a mental calculation to make: Given the time since you've last seen them, where could they possibly be? There's a blob shaped possibility space that grows with time. "We had a lot more leeway with Shadows because they don't have guns and it's not important to chase them down (because they respawn when you kill them anyway)." "I'd say it's very unlikely we'd ever put wall running and double jumping on a full Legend," Klein wrote on Reddit. Daniel Klein, Apex Legends lead game designer at the time, reiterated that wallrunning would likely never come to the battle royale in a permanent capacity. Wallrunning has technically been in Apex Legends already, though only for a limited time-you gained wallrunning abilities when killed and brought back as a Shadow in Shadow Royale, a mode that was a part of October 2020's Fight or Fright event.ĭuring that event, the topic of including wallrunning in the base Apex Legends reared its head again. Characters travel too quickly via Titanfall's wallrunning for it to work in a battle royale setting, especially in Apex Legends where body armor makes each target far more durable than Titanfall 2's Pilots. There is no way to implement wallrunning into this game and deliver anything resembling a balanced experience. The video is only 40 seconds long but that is more than enough time to realize that Respawn is 100% correct in their assessment.
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